Post by Shanza on May 22, 2010 22:04:26 GMT -5
Who are you?
Where do you belong?
Who can you trust?
Danger Is Brewing
In the Land of Valthoron, troubled times are approaching. The last era of peace seems to be drifting away, even as creatures scramble to keep a hold on it. Unicorns and Pegasi are disappearing faster than the Academy can save them, and no one seems to know where they are being taken. Suspicions rise, and everyone is a suspect, or a potential victim.
But who is behind the disappearances? Where are these creatures being taken, and what is being done to them? Who can you trust in a world riddled with deceit?
A powerful force in the south, the unicorn-ruled Kingdom of Sunthara, aproches all-out war as they suffer an increasing number of attacks by their desert-tribe rivals, the Jyvn. Increasingly agitatted by the Suntharian practices of pegasi slavery, the Jyvn are preparing for war. They place a high emphasis on war and social standing, and feel they have an obligation to release other equines from their tribal origins by stealing the foals.
Neutral in the coming battle, the Thoros Avarni of the Helagar Mountains and the "Ghost Unicorns" of the southern forests grow increasingly uneasy with their neighbors aggression. The mysterious "Ghost Unicorns" are so called for their almost inexplicable ability to appear from seemingly nowhere and surround their enemies. The Thoros Avarni are renowned as the seclusive, magic fearing equines of the mountains, and seem to pose no threat. However, they live just to the south of what is known simply as "The Gray Area," due to its odd magical properties and the fact it is always shrouded in mist. This strange area stretches the width of the mountain range, and it is a magical hotspot where magic runs amok. It is a beautiful and wondrous place; however, those enticed into the depths rarely come out.
Could these Kingdoms and Tribes be responsible for the missing equines from the north, more than several weeks journey away? Do any know something they refuse to tell the others?
At the heart of it all is the academy, located on an island in one of the northern forest lakes. The staff take in young magick users to teach and to shelter, but can they move quickly enough to save the young before they mysteriously vanish? And are their motives as pure as once believed?
Who are you?
Where do you belong?
Who can you trust?
Your characters will make a difference. You can change the course of history.
Are you willing to try?
A place of mists and magic, of legends and tales...
Welcome to The Land Of Val'thoron
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