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Post by Shanza on May 24, 2010 11:57:19 GMT -5
Like the Gwyverth Tribe south of them, the Jyvn have their own language, but it is used rarely and rather informally. It is related the Gwyverth's language, but it has quite a few adjustments and alterations. They do share a few words in common, however. See the next post for words specific to the Jyvintokoli.
Some of the most important members of the tribe consist of the Brotherhood. They are trained at The Brotherhood of Assassination Arts and Combat Training (BAACT), also known as Combat Camp for short. To see more on this, refer two posts below.
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Post by Shanza on May 24, 2010 12:47:00 GMT -5
Short Dictionary on Jyvn words. Most browsers have a 'Control+F' function that will bring up a find search bar. Please, make up words, and then post them under here so it can grow!
Rules: ~ a 'v' at the end of a verb signals it is in a dormant state, as in Touv means "to steal" while Traltou means "I steal." The 'v' is always discarded when combining with another word. It is kept if the word is used alone. ~ adding a "G" in front of a verb can signal past tense ~ "-ql" at the end of a verb signals something will happen ~ "-qula" at the end of a verb signals something is happening ~ very often words are combined into one, and the structure is opposite English. If directly translated from English, 'Equines of Fire' would be Tokolni Jyvn, but the word or is switched and combined. Often in combining words, one or two letters are dropped or added to make the word distinct. "Equines of Fire" is Jyvintokoli. ~ an 'i' at the end of a noun makes it plural; a "-.i" or "-ni" signals possession ~ 'x' at the end/second to end of a word signals male, 'z' signals female
Atal ~ Outsider, can refer to a newly stolen adult, not yet used to the Jvyn ways -- Atali ~ Outsiders -- Atalx ~ male outsider -- Atalz ~ female outsider
Cor ~ You
Corth ~ Your
Evenql ~ will Guide
Evenqula ~ Guiding
Eventrial ~ Guiding Sight
Evenv ~ to Guide
Geven ~ Guided
Gtou ~ stolen
Gvesh ~ Lived
Halvatrial ~ Best Sight
Halva ~ best
Halvant ~ better
Halvb ~ good
Hental ~ Him/Her --hentalz ~ her --hentalx ~ him
Hentali ~ His/Hers (doesn't follow the possession rule) -- hentalxi ~ his -- hentalzi ~ hers
Trialtali ~ Sight Apprentice (plural form is same as singular)
Trial ~ Sight; means 'of the eye,' and infers that the religious truth can be seen
Jyvn ~ of Fire
Jyvintokoli ~ Equines of Fire
Rangtou ~ Stolen Ones
Ranl ~ one
Ranli ~ ones
Reient, Re ~ Second
Revesh ~ Second Lives
Rievar ~ First
Sindl ~ Friend -- Sindlan ~ formal version of Friend, used for those who aren't that close
Taliy ~ apprentice
Taliyi ~ apprentices
Taliyx ~ female apprentice
Taliyz ~ male apprentice
Tokoln ~ equine
Tokolni ~ equines
Touv ~ to steal
Tral ~ I
Traltou ~ I steal
Veshv ~ to live
Veshnal ~ Life
Veshnali ~ Lives
Yaltl ~ Them
Yaltlni ~ Theirs (doesn't follow the possession rule)
Zalnt ~ Us
Zalntni ~ Ours
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Post by Shanza on May 24, 2010 12:51:41 GMT -5
The Brotherhood of Assassination Arts and Combat Training
BAACT , or "B double A C.T." for short. Most of the young equines who attend the camp jokingly call it the Combat School, Combat Camp, or the School of Slitthroat (SOS).
The members who graduate are known collectively as 'The Brotherhood,' even though there are quite a few female members. Rarely the brotherhood are called the 'Followers of Rougevet,' or the 'Followers of the Blood Moon.' Rougevet, which is the red or blood moon of Val'thoron, is a symbol of war for the Jyvintokoli.
This training camp is for the elite of the Jyvn who are willing to do whatever it takes to win the upcoming war with Sunthara. Young equines are accepted, both mares and stallions. Most of those in training are young stallions with something to prove, although there are a few mares also enrolled. It is a grueling, two to three year program that only a few graduate from. Most join at three, and the occasional equine will join at two years old. Yearlings are bared from joining because it is just to rigorous. The goal of the camp is to create cold & calculating infiltrators and assassins. By the time they graduate, they should be able to manipulate others, turn even some of the most dire situations to their advantage, and kill without leaving a trace. This kind of cold-blooded efficiency comes with a price however. The equines who go through the rigorous training have learned to become completely detached from their emotions, and although they can be very convincing in their roles, they are far from showing true emotion. After their assignments are complete, they have a hard time re-connecting with family and friends. They tend to alienate others with their cold demeanor and lack of caring, but it is what they had to do to survive.
Both unicorns and pegasi are encouraged to join, although those who are sent into Sunthara are chosen for differing reasons. Both need to be able to be silent and invisible, able to blend into a crowd or into the night. They need to be able to take out a target with ruthless ability, and show no hesitation. All Sunthara infiltrators need to be quick thinkers and great actors, able to blend into a situation or be dismissed as inconsequential. Unicorns need to be smooth talkers, able to worm their way past road-blocks and holdups, but they can't be so smooth that they raise suspicions. They need to have excellent acting skills, and be able to befriend even the most wary contenders. Unicorns can't afford to have accents, and they are grilled every day until they can mimic the Sunthara way of talking perfectly. Pegasi slip in and then act 'wild,' allowing themselves to be taken captive and 'trained' by their captors. These infiltrators will often lie dormant for years, working their way up the ranks and into position. When the signal comes, they strike hard and fast, taking out their target and then fleeing the vicinity. Often when deep in Sunthara, they will make contact with a unicorn sleeper, who hides them away until their flight feathers can grown back. Flight feathers usually will take three months to grow back, four to be safe. Unicorn sleepers are few and far between, so often the pegasi have to travel for several days, sometimes up to a week, before receiving shelter. Even then safety is not guaranteed, because if a sleeper is found often their place will often be watched for weeks before the Rangers move in to capture any who might be present. Most pegasi sleepers will never come close to a target that is important enough to risk their cover for. All pegasi sleepers will often lie in wait for months to a year before contact is made with a unicorn infiltrator. Most of the pegasi infiltrators jobs are to gather intelligence and pass it on to their contacts. The longest any unicorn or pegasi will remain on mandatory assignment is five years. Some however, will remain longer if they believe they are close to their target or their position cannot be replaced.
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